Earning Your Legendary Points In Madden 25

Sanders Madden 25

One of the biggest mysteries to sim sports gamers is why they keep buying Madden in the first place.  Once you get over that fact and then try to play the only option for video game football you will quickly find yourself asking why your character in Connected Franchise Mode isn’t earning the legendary points you think they should be.

Well, chances are good that you have moved the quarter length up over 7 minutes… It is as simple as that.

After winning the Super Bowl in my first season (I now need to restart with tougher sliders) I noticed that my legendary points for getting into the Hall of Fame and those valued Achievements weren’t adding up.  During my second season I decided to mess with the settings before I played in the next Super Bowl.  What would you know – moving the quarter length to 7 minutes fixed everything.  Suddenly I went from 150 points to over 600!

As I try to find a way to make this into a more sim experience with 7-minute quarters I will say that you should probably set the accelerated clock to nothing lower than the default 20 seconds.  It would be nice if EA actually said something (or God forbid, put a notation on the achievement like they once did).  While I am enjoying my time with Madden 25 I must say that it gets rather annoying putting up with EA’s endless idiotic decisions and implementations.

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Madden 25 – All-Madden Sliders

Sanders Madden 25

Now that we have made it into November it is safe to say that most of what will be patched in Madden 25 has been ‘tuned’ and patched by EA.

Here are the official NoobTubeTV Settings for All-Madden Difficulty.

You can also download the sliders from the GamerTag – Outspoknpoet (on Xbox 360)

Skill Level – All Madden

Playcall Style – GameFlow

Quarter Length – 15 Minutes

Accelerated Clock – 13 seconds

Game Speed – Slow

Heat Seeker/Ball Hawk – Both On

Switch Assist – Off

HUMAN (Player Skill)

QBA – 10

PBLK – 0

WRC – 25

RBLK – 3

Fumbles – 25

PassD – 30

INT – 20

PassCov – 25

TAK – 50

CPU SKILL

QBA – 20

PBLK – 25

WRC – 50

RBLK – 50

FUM – 50

PassD – 60

INT – 30

PCOV – 65

TAK – 60

SPECIAL TEAMS (ALL)

FGP – 45

FGA – 30

PPOW – 50

PACC – 100

KOPOW – 45

OTHER SETTINGS

Injuries – 50

Fatigue – 51

SPD Thresh – 15

PENALTIES

Offside – 99

False Start – 50

Holding – 55

Face Mask -54

DPI – 99

OPI – 99

Clipping – 50

INTG – 99

Rough Pass – 53

Rough Kicker – 99

Battlefield 4 – Choosing Your Class

It is that time of year again; when the first person shooters (FPS) games come out of the woodwork just in time for you to add them to your Christmas list or kill people while eating Halloween candy and drinking energy drinks.  Maybe it is now a Thanksgiving tradition at this point for some people to chase killstreaks over left-over turkey and stuffing when Turkey Day rolls around.

Either way you slice it, it is time to play some Battlefield 4 this weekend before Call of Duty Ghosts tries to take your attention on November 5.  The best part about Battlefield is that you get to assume the role of a class rather than simply choosing weapons in Call of Duty.  Sure, COD has its own twist on this, but right now the focus is on BF4.

classes BF3_Assault_Icon  Assault  – This isn’t just some wimpy ‘Medic Class’.  You have the power to revive teammates if they are downed in the field, sure.  You also start out with the ability to throw first-aid packs to bring up the health of yourself or teammates if they are getting hti by enemy fire.  However, you are also equipped with a slew of weapons that can kick some ass in the process.  Don’t think that the ability to revive teammates is your specialty, you can also have (by default, I might add) a grenade launcher as a secondary weapon instead of a defibrillator. Depending on the map and your play-style – this might be one of the most popular classes early in the BF4 play-cycle.

BF3_Engineer_Icon  Engineer – This class isn’t just some sort of ‘Repair Man’ ability for teams that use vehicles.  You are also in the business of destroying tanks, shooting down helicopters and sure, on occasion – fixing your team’s vehicles.  The nice part about this class is that you get to build up from having a simple rocket launcher to do damage to enemy vehicles to having laser guided rockets and even the often overlooked anti-tank mines.

BF3_Support_Icon  Support – One of the classes that is most useful if you are in a squad that communicates.  The support class is best used with an engineer when trying to deal with enemy vehicles such as helicopters, jets and tanks.  Why?  Simply put, it is easy for an engineer to run out of ammo (rockets, etc) to deal with vehicles.  However, if you are there as a support class you can re-up their arsenal and use any number of weapons to light up the enemies as they run for cover.  You start out with a heavy machine gun but eventually you will have the ability and choice to switch it up to something lighter.  All that said, this is the ultimate ‘team first, victory first’ class.

BF3_Recon_Icon  Recon – The most misunderstood class in Battlefield.  This is NOT a Call of Duty ‘quick scoping’ class.  This is a class designed around providing an eye from a distance and letting your teammates know where there are enemies and other important factors on the battlefield.  This doesn’t mean that you can’t kill enemies, it just means that you shouldn’t expect to end up with 30 kills every match if you are actually being a ‘recon’ class.  The nice change from Battlefield 3 is that this class isn’t without protection from heavy enemy vehicles.  You actually start with C4 as an auxiliary weapon that you can place on or around enemy vehicles to destroy or disable them.  Also, keep in mind that there is ‘bullet-drop’ and ‘gravity’ in Battlefield… this means that you have to aim above the head of an enemy if they are far away and you are trying to snipe them from a distance.

There will be much more to come in NoobTubeTV’s coverage of Battlefield 4.  Stay tuned to our YouTube Channel as well.

Happy Hunting