Black Ops 2 and Aritificial Inaccuracy While Aiming Down Sight

One of the primary reasons I stopped playing Black Ops within a few months of release was due to the way they decided to make some weapons ‘inaccurate’.  The AK-47 is certainly an inaccurate weapon, however it shouldn’t mean that when you have your sights trained on an enemy that the rounds don’t fire straight out of the barrel.  This was one of the more annoying aspects of Black Ops as it seemed like every time I had my weapon aimed down sight directly on an enemy it would often result in a few missed shots.  It would be one thing if I was holding the trigger down on full auto but when firing in bursts and aiming low on the body in order to prevent recoil-misses and still miss shots on target – it takes away from the game drastically.

In Black Ops 2 we will be ‘flashing forward’ a bit as we start fighting in ‘The Near Future’.  There are a lot of things about Black Ops 2 that might make artificial inaccuracy a thing of the past for Treyarch.  The primary reasoning behind this assumption is that the weapons will be more aligned with those that we are currently using in Modern Warfare 3 or they will simply be more accurate weapons of the future.

We will keep you posted as details emerge but in the mean time we recommend that you start playing more Black Ops in order to get ready for Black Ops 2.  Treyarch seems to have a lot up their sleeve with this game and the online approach especially.

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What’s Next? Madden NFL Zombie Mode…?

I bet you think I am joking… and I am to an extent – but…

So many people were clamouring for fantasy drafts and player editing in Madden 13 – and their wishes are slowly being granted.  Many people are still playing Black Ops strictly for the zombie mode and are looking forward to Black Ops 2 only for the continuation of it as well.  Now we have numerous zombie add-ons for games like ARMA 2 to go with the already growing number of actual zombie-themed games like Left 4 Dead and Dead Island.

Then it crossed my mind.

What would make a football game more accessible for non-sports gamers?

Zombies!

Consider the possibilities of instead of simply getting tackled by other players you were being chased around the field by zombies.  Maybe you could actually break ankles with a crazy juke move or use the hit stick to wreck a few zombies carrying the brain…err – ball.

I bet Donny Moore would give them all 99 OVRs in toughness and 25s in Awareness…

What are your thoughts? – Should zombies make their way into sports games?

Prepping For Black Ops 2? – Dust Off The Original Black Ops


With Black Ops 2 coming out in November you will want to play the first one to get a feel for the guns and overall handling of Treyarch’s last iteration of COD.

Getting your eyes and fingers ready for an anticipated game doesn’t entail taking a long break from gaming.  If you are looking forward to games like Black Ops 2 you should start putting in some practice time with the predecessor.  In this case, you should take the opportunity to start playing some of the original Black Ops.

There are a few reasons for this approach –

Developers Usually Make Games ‘Handle’ Like Old Ones – Treyarch is the developer in charge of Black Ops 2 (as they were with the original Black Ops).  Playing Modern Warfare 3 will still help you quite a bit with Call of Duty’s speed and presentation.  However, you will notice that Black Ops has many nuances that make it rather difficult to shift between Modern Warfare (Infinity Ward/Sledgehammer) and the titles developed by Treyarch.  You will notice guns aim and even carry differently – pop in each game and start looking for those slight differences that could make a big difference in your ability to play Black Ops 2 more effectively on November 13.

Get Used To Game Speed – The difference in game speed between Treyarch and Infinity Ward is also something that is very slight, but it is something to take into consideration none-the-less.  You will notice that sprinting speed and even the aiming of weapons can be just a few fractions of a second different from one game to another.

Snipers…Be Warned – Treyarch is rumored to be removing aim-assist (at least from Sniper Rifles).  This will hopefully get rid of ‘quick-scoping’ as well as making sniping a more skillful art than some sort of carnival weapon.  Sniping is a major point of contention for a lot of first person shooter gamers.  However, when it comes to the difference between sniping in Treyarch and Infinity Ward games – it is one of the most vast differences in gun-play.

Zombies – They are coming back and lets be honest… half of the people that say they play Call of Duty: Black Ops at this point play it simply for the zombies.  Start getting your braaaaaains ready folks – Black Ops 2 is less than two months away!

Madden 13 All-Madden Sliders for Connected Careers Now Available *Updated 2/1/13*

For those of you clamoring for a more challenging experience in Madden 13 – look no further.  These sliders are tough and they will give you some close games.

I highly suggest you use GameFlow as it seems to help make the game play a bit more realistically and it also keeps you from running money-plays like Power-O with motion, etc.

The CPU running game is terrible in Madden 13, so in this case we have made an effort to fix this through upping the speed threshold as well as taking down the Human run defense sliders.

For the passing game, you need to make sure that your players are open.  Close man coverage and forced passes will often lead to interceptions.

Happy Gaming!

NTTV ALL-MADDEN SLIDERS
SETTINGS
Quarter Length 12 Mins
Acc Clock 11 Secs
Game Speed Slow
Auto Strafe Off
Auto Sprint Off
Spd Thresh 90
Injury 53
Fatigue 65
SLIDERS HUM CPU
QB Acc 15 50
Pass Block 2 15
WR Catch 50 55
Broken Tackles 35 50
Run Blocking 15 55
Fumbles 25 55
Pass Def React 35 50
Interceptions 20 50
Pass Rush 10 45
Rush Def React 12 50
Block Shed 7 50
Tackling 5 50
FG Power 50
FG Acc 40
Punt Power 50
Punt Acc 80
KO Power 46
Penalties
Offside 100
False Start 50
Holding 52
Face Mask 53
DPI 100
OPI 100
PCI 100
Clipping 54
Int Ground 100
Rough Passer 52
Rough Kicker 100

Madden 13 To Implement Online Fantasy Draft Tomorrow

In a complete twist of events, EA has announced on their Facebook Page that Madden 13 will now have online fantasy drafts for Connected Careers Mode.  This has been one of the most contentious removals outside of player editing… and with player editing being considered for the next patch, this could prove to be the one move that makes people that were otherwise casting Madden 13 aside into believers that this is the best Madden game to date.  What is your take on this news?

Photo: Online Fantasy Drafts coming to Madden NFL 13 tomorrow!  More details coming soon!

Borderlands 2 Will Open Gun Season This Autumn

There are a lot of things that come with autumn – in gaming it is gun season. 

Over the next couple of months we will be covering some of the most anticipated titles of ‘gun season’.  The first game to grace us with its wonderful firearms is Borderlands 2.  Next week you will have the chance to continue the adventures on the planet of Pandora.  While you won’t be controlling the same characters during this story, you will have the ability to see even more amazing weapons and experience a new type of enemy intelligence. 

The best part of Borderlands is the weapons and we will give you a quick guide on some of the companies that make the weapons of Borderlands 2.

Dahl – These weapons tend to be some of the more solid performing guns in the game.  They often look like military surplus with their camouflage and firing modes.  Think of these as being go-to weapons when you need consistency.
Hyperion – These weapons are elemental in their damage (fire, electricity, poison, etc.) when they are fired for a long period of time they will develop better accuracy (especially as you hold down the trigger).
Jakobs – Jakobs weapons are like the MK14 in MW3 – they fire rounds as fast as you can pull the trigger.  This tends to mean that you should have steady aiming ability or just hope that recoil on your weapon isn’t too drastic.
Maliwan – These are also primarily developed around elemental damage.  It should be no surprise for you to find one of these guns late in the game as you level up and be impressed with some of the massive damage bonuses that come with their elemental powers.
Tediore – You should be careful when you use these weapons.  They will be rather unreliable and also have the ability to be discarded as active grenades (if you have ammunition in them) – this might be the only perk to using Tediore weapons.  I don’t see these being enjoyable to use early in the game but crappy weapons are often something you will start with in any game.
Torgue – this company’s weapons use Gyrojet ammunition – essentially giving the user an opportunity to have more damage-per-shot but in exchange you will have fewer rounds per clip.  This gives you a choice to make when you come across a Torgue weapon that can do massive damage but only has four rounds and perhaps using a weapon with less damage but more rounds to fire at a target.  *Reload speed is vital when using weapons with small capacity.
Vladof – Consider Vladof weapons to be speed focused.  These guns are often for the class of player that uses a Gunzerker or Commando character.  Think of Vladof guns as being really fast guns with little control.