Posts Tagged ‘NFL’

After Madden 25 announced a recent Gamestop promo for ‘Connected Franchise Mode’ and an article surfaced on Bleacher Report talking about the supposedly tweaked Connected Careers Mode; there seems to be a lot of work for us to do in order to make Madden better instead of simply allowing EA Tiburon to give us old features and call them ‘new’.

There is a poll on the Brian Mazique article asking if editing rosters, fantasy drafts and controlling every team are enough to make you completely satisfied.  These aren’t new features!  Madden 12 had every single ‘feature’ they are trying to re-implement into a mode that essentially disallowed them.  While these features are a must and will only add more depth to the game they by no means should satiate your desire for a better football game.

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Some of the (many) additions Franchise Mode needs in order to mimic the real NFL are below:

  • Player Morale – Player morale was in Madden 2005 and has been in the NBA 2K series for years.  If there is one thing that Madden lacks in terms of bringing life into the players it is morale and mood when it comes to the actual players.
  • Free Agent/UDFA Signings – Madden seems to think that free agency is something that allows a team to go and simply sign anyone they want if they aren’t on a team.  After this weekend’s draft there were many players that were picked up just seconds after it was over.  These players don’t simply go to the first time that calls, they weigh their options and choose.  Some players have no desire to play for a team that has too much depth or a team that simply doesn’t win.  Madden needs to make this more realistic and that starts with a more true-to-life free agency.
  • Storylines - The addition of storylines for some of the draft prospects in Madden 13 was awesome.  It was a nice way to give some of the players in the draft a personal touch.  The downfall is that their stories all seemed to stop once they were drafted.  The commentary doesn’t follow any of them and the updates on the ‘news feed’ seem to leave any of those stories high and dry.  Continuity is something that Madden’s career modes always seem to lack and while it will take some work to fully implement – it will be worth it.
  • Fan Bases – Some teams sell out almost every game.  Some stadiums are lucky to be at 50% capacity.  Somehow, almost every game in Madden is a sell out according to the stands.  While some games have low attendance due to weather it doesn’t seem to matter what is going on in a given city for a game to be sold out.  I can promise you one thing, if the Browns ever host an AFC Championship Game and it is snowing like crazy… the stands will be FULL.  On the other hand, if the Bengals are playing a game in the middle of the season at home and they are 2-7, they will be lucky to have any ‘fans’ show up.  The NFL is nothing without the fans and that needs to be made apparent in Franchise Mode.
  • Team Movement – While this poses some sort of strange issues with licensing, etc. there were some serious shortcomings when Madden allowed you to move a team to a new city.  Outside of the issues listed in the fan base section, you couldn’t keep the team logo and there wasn’t any real support for the gamer to create a team in a new city because the commentary was terrible and franchise mode lost its luster.  If you look at the fact that many teams are looking to move to new cities because of stadium issues or simply for more money it is something that will be happening soon and should be given the proper attention in the game.
  • Injuries – Madden finally put in some sort of real-time physics last year with the Infinity Engine.  The downfall was evident in many areas but injuries are one of the most obvious.  As much as the NFL wants to censor Madden and try to convince people that it isn’t a violent sport – football is a violent sport and that is why we like it!  Real time injuries need to be in the game and big hits need to matter.  It makes no sense for my 6’4″ 260lb MLB to have a random injury when he crushes Joe Flacco or Mike Vick in the backfield and they get up like nothing happened.  Fix the injury system… please.
  • Player Progression – While I have always been a proponent of performance based progression I do not like how Madden 13 allowed the user to simply accumulate points by stats and put them where ever we wanted to in each player.  Abilities should progress as the player uses them and performs them.  How can a strength rating go up randomly or just because we decide we want it to?  Follow the lead of MLB The Show and let the user have the option to determine what areas players will work on in a given week or set it to auto and let the coaching tendencies determine it.
  • Player Value – After Joe Flacco won the Super Bowl he got a healthy contract renewal.  I drafted a QB in my Browns CCM, Mark Mallett… He has thrown for over 4500 yards and 35 TDs in his first three seasons.  He then won a Super Bowl in 2015 and is up for a new contract offer from our front office.  His OVR is 84 but his abilities have been growing with his performance.  His contract demands?… 5 Years, $4.6 Million per year.  There is no thinking about this from my perspective – Mallett is never going to ask for the money he deserves and that is sad.  Players with great speed or players we like using are typically going for crazy statistics in our Franchise Mode.  We should have to pay a premium price to keep them around if that is the case.  Player value shouldn’t be determined by OVR but by performance and that should make it harder for teams to sign players they want to abuse the other teams with and keep them forever.

We will continue our efforts to make Madden a better game and you shouldn’t let EA get away with calling old parts of the game ‘new features’.  What are your thoughts?  What is Madden missing the most in Franchise Mode?

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The Madden 13 Roster Update 4-14-13 is available now!  – Download Here

The time has come to get your fix of updated rosters.  There have been some moves around the league lately and those moves have been accounted for (Cleveland’s recent trade for Dion Lewis being one of them).  While some of the rookies have been re-rated due to prior creation having them too high for their projections in the original roster file.

If you don’t know how to transfer rosters here is a walkthrough for you.

If you would like fresh links for the USB Re-Hasher or Modio click the links below.

USB Re-Hasher

Modio

I cannot take full credit for these rosters as the base roster can be found here.

Now that off-season free agency has started and many of the stars have realigned throughout the NFL (with plenty of time left for more movement) there are many Madden fans left wondering why they should bother playing the game now that EA’s roster updates have been over for a month.

Your Madden 13 isn't quite dead yet.

Your Madden 13 isn’t quite dead yet.

I am happy to announce that there is a simple home remedy that I will be undertaking as we get closer to the draft – updating rosters manually.  This is a substantial undertaking as Madden isn’t always the most end-user friendly game for roster editing.  I did a similar service for Madden 12.  While the XBox 360 is horrible for simple save transfers, here is a link to the NTTV post back in August that should help you out.

The rosters will be updated to the best of my ability to follow along with the busy free agent season.  There will need to be some testing for how these might work in CCM.  If you would like to assist with any roster moves please leave comments or like us on Facebook and post your suggestions!

If anyone would like these updates to be done for Madden 13 on PS3 you might have to donate a game to the cause as I have a PS3 but do not have Madden 13 for the console.

The majority of traffic to NoobTubeTV over the past year has been for information on all things ‘Madden’.  This year will be interesting if you consider the release of the XBox 720 (or whatever they will call it) to be on the top of your anticipation list.  Regardless of what you are looking forward to in football gaming this year, Madden is most likely on the top of your list.

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Madden 13 is a game that came out of the gates strong with some new direction to Franchise Mode with the new Connected Careers Mode.  Some gamers hated this move and the direction of earning XP for players through on field production.  Other gamers enjoyed this new move for realism in player growth during CCM.  Either way you fall on this argument you will notice that it was always part of the hype machine after the Madden 12 cycle finished with the Super Bowl.

With the Super Bowl (and the new Madden Release Date announcement) only a few weeks away you should be fully prepared for the onslaught of Madden hype from EA Sports.

Some of the hopes for improvement in Madden 14 are -

  1. More customization of playbooks and depth charts/players – CCM cut off a lot of user creativity as it all but removed player editing and roster editing from the mode.
  2. Better OLine and DLine Interaction – This is something that is called for and demanded by the Madden community every year.  EA supposedly made this better by using the strength ratings in Madden 13, but given the constant issues with defensive linemen not getting proper sack numbers and the strange ‘Pancake Block’ stat for OLinemen, it is questionable as to whether or not EA knows anything about linemen at all.
  3. Smarter AI Decisions and Gameplanning – Why do CPU QBs get away with clear intentional grounding?  Why does the CPU call a HB Draw while down 5 points and 55 yards from the endzone with 17 seconds left?  Why does the CPU call a Timeout with 1:01 left in the 4th quarter?
  4. More Realistic Injuries – We have been calling for this for years.  The bottom line is that real time physics means nothing if injuries are random.

I bet you think I am joking… and I am to an extent – but…

So many people were clamouring for fantasy drafts and player editing in Madden 13 – and their wishes are slowly being granted.  Many people are still playing Black Ops strictly for the zombie mode and are looking forward to Black Ops 2 only for the continuation of it as well.  Now we have numerous zombie add-ons for games like ARMA 2 to go with the already growing number of actual zombie-themed games like Left 4 Dead and Dead Island.

Then it crossed my mind.

What would make a football game more accessible for non-sports gamers?

Zombies!

Consider the possibilities of instead of simply getting tackled by other players you were being chased around the field by zombies.  Maybe you could actually break ankles with a crazy juke move or use the hit stick to wreck a few zombies carrying the brain…err – ball.

I bet Donny Moore would give them all 99 OVRs in toughness and 25s in Awareness…

What are your thoughts? – Should zombies make their way into sports games?

As it happens, EA Sports is allowing XBox Live and Playstation Network users to play their sports games early.  It is in this spirit that we are going to try and help you decide whether or not to buy or pre-order Madden 13.  You will still have ample time to make an informed decision before the game is released on August 28.

To call it a review is a misnomer – we will be featuring a series of reviews over the next few days that will cover everything from gameplay to specific modes and even the online experience.  If you have any questions or requests please post them in our comments section or hit us up on Twitter – @NoobTubeTV. 

Stay tuned to NoobTubeTV for reviews and updates on everything Madden 13 over the next few days.

For a full run-down of how we review games please check out our R.E.A.L.© Reviews  section for a description.

Click The Picture Below to Pre-Order Madden 13 from Amazon!

If You Find A Great League – Cherish It

Do not let my jaded perspective ruin your desire to find a great league.  I am always looking for a great group of gamers that want to have a genuinely great time playing the game for the sake of fun and community.  There are a few of these almost mythological leagues and dynasties out there.  The hard part is finding one that will accept a new member or finding one that is even looking for new members.

If you are looking for an online league for any sports game you would be wise to check out the forums over at OperationSports.com and TraditionSportsOnline.com.

I would be remissed and it would be unfair to tell you that every league and online experience is terrible.  However, this article is meant to educate you of the downfalls because if you find something great there will be no reason for you to read the rest of this article.  However, if you are looking for honesty with objective, personal experiences and opinions – NoobTubeTV.com is always the best place to find it.

Online Connected Careers could be Madden’s saving grace.

 Why People Avoid Playing Sports Games Online

There is a fine line between friendly competition and taking a game a bit too seriously.  In my early gaming years it was hard for me to take a loss… even to the CPU.  Somehow the ‘Reset’ button would always get hit or I would have something come up that I had to do that would make me turn the game off.  What I started to learn after awhile was that it gave my season quite a bit more enjoyment to lose a game that I either didn’t play well or was simply outclassed by better opposition.

Something happens when you start playing other people in sports games though.  It is as if the stress level increases exponentially and your enjoyment of the game gives way to one thing – winning at all costs.  The issue is starting to climb more and more as online competition becomes more ubiquitous with gaming in general.  There are two primary reasons why online sports gaming is avoided like the plague by a large percentage of sports gamers.

Online Lobbies Are A Cesspool

If you have played a game of Madden NFL online, the chances are good that you have come across someone that either becomes verbally abusive if you start winning or they do something that is almost more annoying.  Cheating or Cheesing (using shortcomings of the game’s AI or a certain play that is almost unstoppable every time) has given gamers a reason to avoid online sports gaming altogether.  In these cases, it really just ruins the game for people that either aren’t experienced or prefer to play a more ‘simulation’ style of game (look for our upcoming article on ‘Simple Ways To Be A ‘Sim’ Gamer’).

Online Leagues Are A Crapshoot

Over the last few years many sports games have started allowing online leagues to form so that groups of gamers could find purpose in what had been up until that point trivial leaderboard competitions at best.  There had been communities of gamers making their own online leagues for years.  It wasn’t until EA Sports gave gamers a chance to run a league with NCAA Football 09 that it became a bit more ‘mainstream’.  In Madden 10, it finally came in the form of the sickeningly bare-bones ‘Online Franchise’ mode.

In order to get Madden you should probably pre-order the game from GameStop.
Personally, I miss his presence in the game that has made his name even more immortal.

Now that all gamers had a chance to join a league in NCAA or Madden Football it was only a matter of time before the friendly leagues with a lot of promise turned into glorified Lobby Matches.  In college football leagues all you need to do is lose a game to effectively end your chances to win a championship and then you start seeing league member quit by the week.

In the pro game, it is a bit more forgiving if you lose a game… or five.  The problem with Madden is that for some reason a lot of the people that play it competitively make it seem like it is a requirement to be rude or make every game into some sort of digital war of  ‘money plays’.  Sure, there are occasions when you will find a decent game but those seem to be as fleeting as the leagues they are a part of.

Who Wants To Wait?

It isn’t a question of whether or not online leagues are a good idea or if there are ‘good’ leagues out there.  For most people, it just isn’t as much fun to play in an online league because they have to wait for other people.

On a personal level, it isn’t uncommon for me to play two or three games at a time during my sports gaming sessions.  If you are in a league with multiple users you usually have to wait on a scheduled advance before you can play another game.  I don’t want to plan my week or my days around other gamers.  If I start a game and in the middle of the first quarter I need to leave for an emergency I don’t want to have to explain myself to anyone, let alone some guy in my league.  If it is a friend, of course they will understand but when you start getting into leagues and ‘official sites’ it can turn into some sort of elitist club of ‘Uncle Ricos’.

 

 

EA Sports’ Victor Lugo was recently interviewed by ESPN.  While this interview gives a lot of interesting details, it does leave us to wonder whether or not Madden 13 is going to be nearly as amazing as the developers are pushing us to believe it will or should be.

We are still of the opinion that real-time physics without real-time injuries is a lackluster feature.  What is your take?

No two tackles look alike? Sounds like a time to place bets.

Check message boards, tweets or sports gamer chatter from around the Web and all you’ll hear are the same complaints: “Madden” is nothing but a roster update every year, and “NFL 2K5” is still better.

“Everyone loves the underdog, and I think that’s where a lot of it comes from,” “Madden 13” producer Victor Lugo says when confronted with the complaints, admitting that the design team is all too familiar with them (especially the comparisons to “2K”).

But to Lugo, everything is about to change once gamers see the new real-time physics engine he helped develop. In “Madden 13,” no two tackles look alike, and the physics affect everything on the field, from the ability of running backs to roll off of a downed tackler and keep running to the way a receiver gets hit midair and helicopters his way back down to the turf.

“To not have an element that another game has gives people the right to complain, but I think at this point we have a lot of stuff that our competitors have had, and right now, we’re just concentrating on expanding ‘Madden’ and making the best simulation football we can,” Lugo adds. “It doesn’t really bother me too much what other people say, because we have brought a lot of the community guys in, guys who have been notoriously hard on our game for years, and they were really, really enjoying the game and how the Infinity Engine turned out.”
ESPN Playbook: Only a select few have gotten their hands on “Madden 13” so far, so for people reading this article, how would you explain the Infinity Engine and how it completely changes the game from “Madden 12” to “Madden 13”?

Lugo: “Madden 12” used a pretty interesting system. The collision system was more of your old-school collision volume around the character, and when the collision volumes intersected, an animation played out. Now, because of the Infinity Engine, you see a lot of variety in our hits because it’s not based around one collision box around a character, it’s based on individual limbs and individual muscle strengths and tensions throughout the whole character. Because of that, you see a lot more variety, and you see a lot more impact. It’s so different from last year’s game that now, when you’re playing, you can no longer recognize the outcome before it happens. The variety of interaction is what people want.

The way tacklers bounce off of running backs like Frank Gore, and the ability to spin receivers in the air with a vicious hit is pretty sweet. What else can gamers expect to see?

Because we factor in momentum and weight and we also factor in tensions based on what they’re doing, you’re going to see so much variety. You’ll see Frank Gore run over a lot of people this year. By the way, we went to college at the exact same time at The U, so I use him all the time to run people over and he’s featured in all of our videos. You’ll also see a lot of great stuff when receivers are up in the air. We set the tensions up so you don’t have a leg to stand on when you’re in the air, so that leads to all of the spins. There are all these immersive interactions that you just wouldn’t see in the past. You may be going to the ground, fall on somebody else and regain your balance and keep going. I can’t even anticipate for people what is going to happen because there is so much going on. It looks awesome, especially when you’re up in the air.

What’s your favorite sequence that you’ve seen in “Madden 13” so far that you’ve never seen in “Madden” before?

My favorite sequence so far was a short goal-line play from about 3 yards out. I ran up the middle, but I get hit and it looks like I’m stopped right at the goal line. But the guy hit me in the direction of the end zone and I end up rolling on an opposing teammate’s helmet, and I roll right into the end zone for the touchdown. In the past, I would’ve just hit the ground and that would’ve been the end of it, but I just rolled right off of this dude’s head to score. It was fantastic.

How about the Kinect controls in “Madden”? I know a lot of time, the hard-core community hears about Kinect being added to a game and they immediately start rolling their eyes. How have you guys made the voice commands an essential part of playing the game this year?
We had a couple of different goals in mind when it came to “Madden” and Kinect, and none of them involved forcing something cheesy or inappropriate to “Madden” in the game. We want to emulate what you see in real life, and that chatter is a big part of football on the field. A lot of our team has played football. I played football growing up and in high school, and chatter is a big part of playing, so we wanted to give people the ability to talk to their team and call out the audibles like you would in an NFL game. As a second goal, we want to make it easy for beginners to use it, so we put UI (user interface) on the screen to guide you toward what you can do and puts you in appropriate situations in context of the play. For hard-core people, we give you the ability to use both the controller and your voice in order to get that extra command in. A lot of the real hard-core players, and a lot of our really good players are taking advantage of the Kinect in order to do some of the commands that in the past have taken a lot of button commands or have been tough to get through before the ball is snapped, especially on defense. Trying to call man coverage on a specific receiver, for instance, takes a lot of steps, and with the buttons, you’re not going to get more than one of those before the ball is snapped. But with the voice commands, they’re able to get a couple of these commands in as well as adjust the line with the controller. People have been really enjoying it, and we’ve had some people who didn’t think they were going to like it at all now telling us they have to go buy a Kinect, so that’s great to hear.

How do the Kinect controls work with two players or with other people in the room? Can I just start shouting out player names and routes to throw my buddy off?

[Laughs.] Yeah, you’re going to need to tell your little brother to shut up, especially if he’s in the background. This year, we support the Kinect with single player, and with head-to-head online. What we decided to do with online is, you can talk and have a conversation all throughout the play and through play call, but then once you line up we mute you out for that 20 seconds before you snap the ball so you don’t hear what the other person is saying, and it also defends against you yelling hike through and having it get picked up through their surround sound speakers. We eliminate all of the trolling that way, but like I said there’s nothing you can do to defend against your brother. You’ll just need to find a way to shut him up.

People talk about the greatest “Madden” games of all time, and “Madden 2004” with Vick and all the offense and “Madden 2005” with the addition of the Hit Stick always seem to come up. With the addition of the Infinity Engine, where do you think “Madden 13” will go down on that list?

I think this is a revolutionary year for “Madden” both in gameplay and on the career side. In both cases, we’ve added something that is going to make the game bigger than it has ever been. With the physics, the Infinity Engine is something that we’re going to use moving forward forever. This is a fundamental change to gameplay that you will see forever, so this is a monumental year. This will go down in history, alongside some of those other games like 2004, because it’s a game that is bringing fundamental changes. You’re not going to forget “Madden 13.”

Over the past couple years we have seen tremendous growth from EA Sports’ Madden Franchise.  Some people like to attribute this growing quality to the inclusion of what EA Sports is calling Game Changers from the EA Gaming Community.  A few days ago NoobTubeTV covered some of the biggest issues between non-Game Changers and the Game Changers on an interactive level through forums, Twitter, etc.

The Game Changer program is a fantastic idea that seems to have improved EA Sports games.

After scouring message-boards/forums, news and fan sites (many of which are owned by Game Changers) it is evident that they care deeply about the product they have all but devoted their lives to playing.  It is impressive to see many of these sites talk about the intricacies and details that are either present or missing from some titles.  These dedicated gamers eventually gained such a large audience or member-base that their opinions were held in high regard by EA.

When they first made their trips down to EA to visit the studio and get a first glimpse of the game they were pretty limited in what they got to see.  It was all but a finished game and they got to give some feedback but anything else was off the table until at least the next year.

This year, the Game Changers got a few chances to visit EA Sports and watch as the game made it through Alpha and Beta stages.  They also got to give input and suggestions.  In the process of these visits they aren’t allowed to divulge any information that EA doesn’t give them permission to express to the public.

Power (even a little) can make people change for the worst.

This puts Game Changers into a de-facto position of power.  For many of them, it is something they take with humility.  For others, it seems to be going to their heads and it is starting to leave a sour taste in the minds of many community members.  The issue at hand is that many of these valued members of the community are given a ‘a longer leash’ and sometimes no leash at all (especially on their own personal sites).  You will find that some (a minority really) of the ‘premier’ community leaders (aka Game Changers) choose to take things personally and/or respond to commoners in a rather snarky fashion that would often equate to a warning or ban from forums.  This is a problem that was really bound to happen as it isn’t dissimilar from people voted into political offices of power.  They are given power and then they exploit it with little or no recourse to the people they are supposedly representing.

It is important for all of our readers to remember a few things when it comes to taking an active role in the games and game communities in which you are involved.  Below are some pointers for how to better represent yourself and your views when taking an active role in forums.

  • Be Polite and Professional – many sites have TOS (Terms of Service) that spell out how you should act and which types of interaction and comments are allowed.
  • When In Doubt, DON’T PRESS SEND - If you value your membership in a forum/community and you get angry or annoyed with a fellow member or even the game in general you need to think before you submit some sort of choice words.
  • Choose Your Words Carefully – It is vital that a member doesn’t call anyone out or put them on blast by pointing fingers.  This is often how digital fights of words begin and you better bet on community leaders getting the benefit of the doubt over a common user such as yourself.
  • Don’t Be A Troll – If your mission is to go and instigate other members of the community, you might as well refrain from registering from the site to begin with… but who are we kidding?… You are probably getting ready to submit a rude comment here on NoobTubeTV.  The real problem you will find is that by doing that (on here, at least) your comment will be approved and then it will be responded to in a polite and professional manner – therefore making you look foolish.  Again… don’t be a troll.

In Madden 13 there is no player potential in Connected Careers.  However, in Madden 12 it is one of the more limiting parts of Franchise Mode.  If you have wanted to know how to change a player’s potential rating from an ‘F’ to an ‘A’ this is how you do it in your Franchise Mode.

It is also important for you to know that the Potential Rating is dependent on the Overall Rating as you edit.  It is easy to calculate a player’s potential when it comes to this:
90-99 OVR = A

80-89 OVR = B

70-79 OVR = C

60-69 OVR = D

59> OVR = F