Posts Tagged ‘CCM’

Now that we are getting ready to start football season in the minds of most NFL fans with the coming NFL Draft this Thursday there are a few things we can start sorting out when it comes to what Madden 25 will be pushing from the marketing end of the annual title.

The first thing we can plan on is the inclusion of some sort of ‘interview interface’ when it comes to CCM.  This is primarily due to the fact that NHL 13 is taking up where NBA 2K has been for a couple years now.  The idea of interacting with the media and having a simulation experience

It has been twenty-five years since John Madden demanded a true simulation football game. We are still waiting on EA Sports to provide us with one.

isn’t really new but EA is starting to take more of 2K’s features to heart.  My personal hopes are that Madden’s CCM (which is still going to be in the next iteration) will feature an interaction for people that prefer to be a ‘coach’ rather than a single player.  This will add depth to a mode that was off to a decent start last year.

Better physics and refined tackling are something that people have been clamoring for ever since the 360/PS3 released.  Last year we got the Infinity Engine and got to see some interesting animations play out (a lot of Gumby motions, especially).  Regardless, we can be almost certain that Madden 25 will have more refined player physics and tackling animations assuming they keep working with the same engine.  This leads us into one of the more intensely discussed topics on hardcore Madden forums – OL/DL interaction and blocking in general.

While it is highly unlikely that we will ever see a true end to ‘suction blocking’ it has been mentioned for NCAA 14 that there has been serious work put in towards improving blocking decisions and interactions.  This has been highlighted in discussing the inclusion of a deeper CPU intelligence that focuses on second-level blocking.  What is ‘Second Level Blocking’?  Second level blocking is basically any blocking that occurs after an initial block has been made.  So, if the Right Tackle blocks the defensive end and then starts running up the field – they will actually look for the next opponent to block rather than running blindly past a defender that will be looking to bring down the ball carrier.  Sounds like something that should have been in the game for years, right?  EA Sports isn’t exactly on top of things to pay attention to what seems like fundamentals sometimes.  Hopefully they will make good on the improvements in blocking for Madden 25 as this will be a positive direction for the direction of the gameplay in general.

 

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Madden NFL has been scrutinized more by hardcore fans over the last few years of the XBox 360/PS3 era than at any other point.  This is largely because the ability to communicate over the internet via forums and social media has taken off, but it isn’t just because of the ease of communication. However, there are some things that are said that come straight from people ‘on the front’ that can’t be ignored.

Over the last couple years we have seen some of the top names at EA Tiburon (Madden’s development group) leave for greener pastures.  When Madden 10 was in development it was one of the first times Madden Fans got the chance to truly interact with the developers.  Ian Cummings opened a lot of doors for the fan-base to openly communicate have have a voice (even if just the illusion of a voice).  By the time Cummings left EA and Phil Frazier took over as one of the primary HNICs (he was already one of the top guys on the team) there were people from the Madden community hired by EA to help make the game better… or were they?

Mr. Dembroski was/is a tremendously informative hardcore football fan with valuable input for the Madden team during community days that were largely started by Cummings.  He was eventually hired to work on Madden in an official capacity.  If you take a look at the chain of posts he has recently made and many of the comments from other past Tiburon developers; you have to wonder if the complaints we are seeing are simply because communication is easier or because the game’s quality and innovation is truly being held back.

It was interesting to read about the people getting lied to in such an open manner.  After reading that tweet I had a moment of clarity.

We (hardcore gamers and corporate consumers) already know we are being lied to by the companies in question. 

It doesn’t matter which game you are talking about.  By the time your favorite game goes ‘corporate’ or ‘mass market’ it is no longer a question of how to make the game better.  It is a question of how to sell more games to more people every. single. year.  The worst part about this is the fact that the consumer always loses when companies start using statistics and metrics to determine the development of any product – especially video games.

While some people might look at the comments from past developers of any game as ‘sour grapes’ (which would be easy to do); it should be understood that when it is one person leaving under bad circumstances it is highly probable.  On the other hand, when you have multiple people leaving EA’s development studios on all fronts with bad things to say about the company – it isn’t just sour grapes.  It is a sign that something is terribly wrong with the company.

The biggest sign I saw that EA Sports was going the wrong direction was when they started pushing Ultimate Team.  This is one of the biggest cash-hoarding schemes I have seen in gaming.  It isn’t too dissimilar from Call of Duty or any other shooter releasing map packs other than the fact that with Ultimate Team you are sinking money into created players that expire after using them for so long.  So in reality – it is totally different!  EA Sports is not a company focused on giving the gamer a better experience or a new direction for sports gaming… it is a company dedicated to making money and putting out annual cash cows that can be patched between two and four times because it is easier (more cost effective) to put out a half-finished piece of software and fix major issues than it is to release a quality (and slightly more time consuming) product.

Now that we are well over half-way through the NFL season and the NBA season has already put some fans in the mind of ‘maybe next year’ there are quite a few teams to choose from when it comes to wanting a challenge or simply some sort of revival story to build a team around in a sports game.

Madden 13 -

Kansas City – Romeo Crennel has made Brady Quinn the starting QB in KC.  Can you take this team of terribad from laughing stock to the playoffs?  You will have plenty of youth to build around such as Eric Berry, Jamaal Charles, Dwayne Bowe and even Glenn Dorsey.  Your first goal should be finding a decent QB to help this team achieve greatness.

Cleveland – The Browns are a perennial sad sack.  While this is a team that has consistently under-performed there are multiple ways for you to take Cleveland to the next level.  There are a lot of great young players on this team, but you will need to make a quick decision on whether to keep Brandon Weeden or move on in one of the upcoming drafts.

Arizona – Once again, you are getting ready to take a team that needs a QB answer (and fast)… see a theme here?  The Cardinals have a couple decent players to build around, but you will have to take your time and figure out how to answer some tough questions – including whether or not you want to keep Larry Fitzgerald around if you don’t have a QB to throw him the ball.  That could result in a lot of decent trade offers if you decide to put him on the trade  block as well.  While it may sound crazy, it is something to consider.

New York Jets – The Jets are a mess.  One of the best things that could happen to this team is to get rid of their QBs… all of them.  Then make a few decisions about how you want to build this franchise from the ground up.  There are some players like Stephen Hill at WR that could be nice projects to build around, but then you have players like Darrelle Revis, Santonio Holmes and Shonn Greene that could be moved for draft picks so that you can build a team made to last rather than a team built to make headlines for publicity stunts (see Tim Tebow).

Jacksonville – More than just a team that has no real talent, they are constantly a threat to be moved to Los Angeles.  Since EA Tiburon took the option to move your team to another city out of the game (they enjoy taking features away) you have to make moves and stay in Jacksonville to make this team better.  If you win three games in your first season you can consider it a somewhat successful year.  Get a new QB, trade away MJD and do your best to find some talent for this team that seems to be the biggest laughing stock of the NFL.

Carolina – The Panthers are one of the few teams on this list that have a QB in Cam Newton.  On the other hand, they have a lot of other places on their team that need vast improvement.  While they have a great MLB in Luke Kuechly they are pretty much limited to having just those players to build around.  Make use of the trade block and build this team around future picks that you can get from trading away players like DeAngelo Williams, Steve Smith, Jonathan Stewart, Chris Gamble and any other player you can do without.

Dallas – Talk about a team that makes you scratch your head.  The Cowboys are consistently picked to be a playoff team but in the end it is their egotistical owner that really makes the worst decisions for the future of this team.  Make a new story for the Cowboys that will allow them to make smart personnel decisions.  This means getting rid of the most overrated QB in the NFL – Tony Romo.  Also, you may want to consider getting what you can for DeMarcus Ware.

Oakland – The first step in this team growing was the death of the Crypt Keeper, Al Davis.  The next step is building this franchise to be more than glorified Speed Ratings.  Make a decision on how you want to build the offense and defense – that means possibly taking a chance on Terrelle Pryor or going in a totally new direction.  Then start building the defense into something to be feared like it was in the 1970s.

 

NBA 2K13 -

Cleveland – The Cavs are a young team that has a cornerstone in Kyrie Irving but that isn’t enough as they need to work on getting this talent to be more than potential prospects.  They need to grow up fast and that could mean a lot of work for you in Association Mode.

Washington – The Wizards are laughingly bad.  Sure, John Wall is amazing – but really they are flatout awful.  Get ready to trade a lot of your best players like Okafor just to get some prospects.

Detroit – Only a few years ago the Pistons were powerful and feared.  Now they are hilarious to watch on the court.  They look more like a team getting ready to face the Globetrotters than an NBA team at times.  This is a team built around unwanted journeymen and bad trades.  It will take you a few seasons to turn them around – but it will be worth it.

Sacramento – Considering the fact that the Maloofs are looking to move this team to Las Vegas, you can tell that they are in need for some improvement.  The Kings were once one of the best teams in the west, but now they are often forgotten when people talk about NBA teams.  I forget they exist half of the time.  I call them the Wizards of the west.

New Orleans – This team got the equivalent of a bailout from the NBA.  Chris Paul said bye-bye and now they are being built around the unibrow of Anthony Davis.  New Orleans needs more than yet another Kentucky product with an IQ less than his scoring average to turn this team around.

Orlando – Dwight Howard is gone.  This move was similar to that of LeBron James leaving Cleveland.  How will you bring the magic back to Orlando?

 

MLB 12 -

Cleveland – Talk about a team with a chance to make big strides with a new manager.  Terry Francona is the new skipper and you will have to make a few moves to bring some pitching and power to this lineup.

Houston – Do something… anything.  Even if it means creating a steroid infused Roger Clemens to come back and pitch this team to at least 20 wins.  It is a bad time to be an Astros fan, but now that they are moving to the American League it could make for a fun journey… albeit – a long and tough one.

Colorado – They made an incredible run a few years ago, but this team needs pitching in the worst way.  Take it upon yourself to manage the thin air and find a way to make Denver cheer for a team not called the Broncos.

Miami – They just fired Ozzie Guillen and now they are selling off their players.  This is a team that will take a lot of patience to build into more than a one-year wonder.  Do it the right way and you will have something to be proud of in the end.

Pittsburgh – This team was on the cusp of making the playoffs in 2012.  Take the power in the steel city and bring this team back to their past glory.  They have a great ballpark and with players like McCutchen to build around it could be a lot of fun.

Oakland – One of my favorite movies of the last few years was Moneyball.  Billy Beane took a chance in using stats and fantasy baseball type of projections to build his team.  Take it to the next step and help them win it all.

Seattle – My favorite player of all-time is Ken Griffey Jr.  When I saw him go back to Seattle to finish his career it was bitter-sweet.  I would love to see this team be more than just a great pitcher like Felix Henandez – they need better players and that starts with you making the moves to bring the talent back to Seattle.

NHL 13 -

Who cares?  The NHL season is dead and the sport of hockey on its way out of almost every person’s consciousness.

Pick any team you want – but the best of the worst would be the Columbus Blue Jackets.

In any sports game it is often the most desired game mode but it is also one of the hardest to have any sort of real longevity with – Franchise/Association/Connected Careers Mode.

Sports gamers often have to deal with a few different issues that keep them from playing more than one season (or even just one season).  If you are one of the many gamers that suffer from these issues we will supply you with a few different solutions for giving you a more successful and longer lasting personal career/franchise mode.

Winning Too Much, Too FastMost of the typical elitists out there will get on your case if you are winning ‘too much’ and tell you that you need to turn your sliders up a few notches.  While this might be the case (and often is) there are other means of making your game a bit more challenging.

The first is playing the game in a manner that takes your superior decision-making out of the equation and allowing the game to provide a decent challenge.  In football games you will often see either an ‘Ask Madden’ or ‘Suggested Play/Pitch’ option – use that to the utmost and avoid making any changes to that play in order to keep the AI functioning.  You will often notice that the CPU ‘cheats’ as you change plays on the fly.  This is often a function of the game trying to challenge you.  The AI doesn’t have the complex decision functions that you have in your head (yet), so be sure to let the game give you the challenge it is trying to give you.

Secondly, you may want to stop turning off the system before you lose a game.  Losing sucks but you know what sucks more?  Playing and winning every game, every season and then losing interest because your team is ‘so amazing’ that it is boring now.  Do yourself a favor and be honest about your infatuation with winning every game.  No NFL team since the 1972 Miami Dolphins has gone undefeated and one the Super Bowl.  No Major League Baseball team has ever gone undefeated and the same can be said for pretty much every other league and sport around.  Build your team and allow for the game to challenge you.

Thirdly, turn up the difficulty (there I said it).  If this means turning the human sliders to ‘0’ because you are the greatest Madden gamer of all time, do it.  Really the only person you have to answer to is yourself and it is mind-boggling to me how many people will say the game is too easy when they really aren’t challenging their gaming abilities past what they feel is ‘fair’.

Broken ProgressionThis was and is an issue with the hardcore Madden community as well as every other sports game.  No one is ever happy with the way players grow in sports gaming – ever.  It is much like anything else with people – you can’t make everyone happy all of the time.  The best approach can be found in 2K Sports games and Madden 12 where you can go and edit the ratings of any and every player in the game to your heart’s content.  Yet, there are still people out there that want to complain about that even being an option because they expect some sort of magic progression system for players.

Sadly, outside of the option to edit every rating for every player you will have to take it upon yourself to learn how the progression system ‘works’ and make it work for you.  Madden 13 is largely dependent on production and XP growth based on what your players are doing on the field.  While this makes a lot of sense to people it is totally wrong in the eyes of others that think some sort of mythological ‘potential’ rating is the way to go.

Too Easy To Build TeamDo yourself a favor and unleash your inner Billy Beane.  Start building your team as if you’re on the strictest of budgets.  Limit your potential contract offers to a set amount and you will quickly find that quality players are much harder to come by.

Another direction is to build in the exact opposite manner – spend big money on big players.  A good starting point is to determine/find a franchise player.  Whether it is a quarterback in football or a cornerstone like Albert Pujols in baseball, put your money where your hopes are and make it a big contract.  This will help limit your spending in other parts of your roster.

Can’t Pick A TeamThis is something that most people find to be a common problem and it is often the primary reason why a single-player career mode/franchise mode ends within the first three seasons.  You have a few options that can help you in this journey to finding longevity in franchise mode.

The first option is finding a team that needs a lot of work.  Often you will find the most fun in building one of the worst teams in the game.  In Madden, you will often find that a team like the Browns needs quite a bit of help.  In that same breath, you can use teams like the Indians, Marlins or Astros in a baseball game or a team like the Sacramento Kings in basketball games.

The second option is changing your team after a few seasons.  Thankfully, in most sports games this is an option after every season.  If you win a few championships with a team and you want a change of pace, quit that team in the off-season and take the worst team in the league and try to build them into a contender that will last long after you leave.  The best way to see if you have truly built a great team is to build them up and then find a new job.  Track the progress of your old team and it will be like watching a Chia Pet grow wild.

Yet another direction you can go with a team in franchise mode is setting up an online story for people to follow.  This will allow you to have a deeper connection to the team you are using and a bit of ownership to keep other people updated on what’s going on.  In many cases, you will find that it gives you the ability to become a better storyteller.  Also, you should take this as an opportunity to completely change the team to your liking.  While this is certainly something that most people think when going into their career mode they usually let their interest go by the wayside.

We recently talked about building your team in Madden 13.  There are many different ways to do this strictly by picking up talented players that

You can help save these players without a team. Please just make sure you take the time to play with them!

are rated as such.  On the flip-side, there are also many other players out there that are diamonds in the rough.  You can make it your mission to take some players out of the late rounds of the draft or even pick them up during the preseason as other teams give up on them because of low overall ratings.

You need to take some chances on players you might not know about and that will often mean scouring the free agent market during the pre-season for a player that could make all the difference for you in the current season or simply develop him into a future star.

There are a few different ways to look for a player that might ‘fly under the radar’.  The first is to look at position specific ratings and determine if they are what you are looking for in a player at that position.  Assuming you even need someone at that position.

Quarterbacks are some of the easier ones to look for as far as ratings go, but they will often be the first ones to go during the preseason.  Look at their Throw Power and Throwing Accuracy ratings.  If you run a West Coast offense you don’t need a QB with 95+ THP, but you do need them to have good-to-great accuracy when throwing short and medium routes.  If you prefer a more vertical passing attack, you will want someone with a higher THP (like 95+) and a better accuracy for deep passes.  The moral of the story is – If the shoe fits, pick up the QB you need.  As you develop a QB you should focus on improving their passing ratings first rather than some sort of speed increases.

Runningbacks are a different breed when it comes to determining what is a ‘steal’ (assuming you need one).  The first thing you will notice is that developing a runningback will be costly if you want to increase their SPD rating.  If you want a ‘fast’ HB, make sure he is fast before you pick him up.  As well, pay close attention to his ratings in Carrying and Injury/Toughness.  A decent HB can have his season and career derailed if he takes a shot from a powerful MLB or Safety.  The ratings for a HB that need to be increased in order to develop their market value are the AWR and Carrying ratings.  Use your XP on these and your HB will be a force to be reckoned with… or traded in his late 20′s.

Receivers are among the most common diamonds in the rough.  They are also the easiest to stock up on and never use… therefore, losing a roster spot just to carry a potential talent.  Receivers need to have the obvious CTH (catch) rating, but they also need to have a few others that you can easily build up if you get them enough playing time and touches.  The AWR rating is something that can effect a WR as he needs to be able to know when the ball is thrown and where to run his routes.  Also, there is an issue of getting your potential diva WR the ball often enough to build him up.  I am currently in a situation where I have eight (8) WRs on my team.  I have turned the Browns into a pass first team, but in the process I have also over-stocked my team with WRs.  Here are a few of my current project players -

Offensive Line is another easy place to upgrade players, but you should really make sure you draft them with great ratings first.  It isn’t often you will put an under-rated O-Lineman on the field to protect your QB.  On the other side of this argument, you can always grab a lineman with great strength and size, put him on the line and try to dominate with the running or passing game (whichever is his focus for XP) and develop him in that fashion. 

The hardest players to develop are Defensive Linemen and Linebackers.  The reason being that they develop most of their XP through tackling statistics.  The issue is that tackling stats are broken in Madden 13 and the interactions between defensive players and offensive blockers is shaky at best.  You will want to increase the Tackle ratings first and then move on to increase every player to ‘Big Hitter’ status so they cause more fumbles as well as increasing their Hit Power ratings.

Depending on what type of coverage you run for your defensive backs you will want to focus on their coverage ratings as well as their press ratings.  If you are running a lot of man-coverage with your CBs you will want to increase their MCV ratings first as well as their Press rating if they are a physical type of player.  Their XP is generally determined by how many INTs they get during the course of the year and if you can develop a talented defensive backfield you will be almost unstoppable.

When it comes to safeties you will want to look at how you have them playing as well.  I have a defense made up of ‘enforcers’ like Laron Landry and TJ Ward… if you come across the middle you will end up with a broken jaw because these are like Honey Badgers… they don’t give a s**t!  Make sure you up their Zone Coverage ratings as well as their tackling and hit power as they are often the last line of defense if someone does get past your front-seven.  The last thing you want are a bunch of DBs trying to ‘tackle’ like Deion Sanders.

Kickers require a lot of field goals in order to increase their stats.  The bad thing about this is that most people want to score touchdowns rather than kicking a lot of FGs.    Whenever you want to increase your kick power you will notice that it starts to get really expensive after awhile.  Your best bet is to pick up a kicker with a high kick power rating starting off.

Punters are along the same lines as kickers.  How many teams really ‘want’ to punt?  Try to pick up these players as you go and hope that they have the high kick power ratings that you need rather than try to build them up.

Now that Madden 13 finally has the patches needed to make it a truly complete game we can start talking more about how to approach different modes.  In the case of Connected Careers Mode there are numerous ways to approach how to build your team as a coach.

Building your team starts with getting the right pieces in place.

I started a career with the Kansas City Chiefs and somehow took them to a Super Bowl victory with Romeo Crennel in my single player Online Franchise ‘Romeo’s Thinkin’ Arbys’.  After winning the big game in my first season I wanted to move on with a new coach in a new (and more challenging) situation.  Naturally, I went with the Browns and started my first off-season by trying to get players to fulfill stop-gap roles for my first season.  Then finally, I got to the draft… aka – the best part of building your team.

Drafting Your Team

It is more than simply taking the best-available player.

You need to consider what your team truly needs when you start drafting players.  This includes scouting during the season as well.  As a coach, you will need to pay close attention to the contract statuses of your players and how they are performing for you.  Taking a Quarterback when you really need a Defensive End or Linebacker could make your team suffer.  In this same breath, you should also compare the players by their ratings and their size.

Also, if you want a cheap way to scout for players that will be highly rated on your team, make sure you spend the 25 scouting points on ‘Scheme’.  This will be something you can use as you go through the year to set up your potential draft picks.

Free Agency

Over the course of my current CCM I have come across a few free agents that intrigued me.  The best pick-up I have made is WR, Leonard Hankerson for the Browns in 2013.  He came in as a replacement for my injured rookie WR and ended up leading the team in receiving yards, TDs and got himself a huge contract in the off-season.  Keep your eyes open for players that perform well when playiing for you.  Sometimes a player might not be ‘a good fit’ but he could end up becoming exactly what you need to turn things around.

Release Failed Project Players

One of the hardest things to do in sports games is to part with players that you either like in real-life or simply want to develop in the game.  Some of them just don’t pan out or under-perform over the course of time.  You have to make those tough decisions and understand that the betterment of your team is the long-term goal.

Pick A Starter… and stick with him

One of the parts of CCM in Madden 13 is progressing players based on their performance on the field.  Make it your mission to look at the goals being set for all of your starters and try to develop your players through that system.

Now that the reviews are pouring in from publications and regular users all over the internet, we are looking at the comments that many of our readers are leaving.  Many of these comments are focused towards the lack of a Fantasy Draft or roster editing before starting Franchise Mode (what is now called Connected Careers).  For those of you that don’t know what Fantasy Drafts are, we will break it down for you now.

Fantasy Drafts essentially take every player off of every team and put them into a pool in which you will pick any of those player for your team of choice.  Every other team will follow suit in this 53-Round draft.  This has been in Madden for over a decade – until now.

The developers of Madden 13 have decided to remove the Fantasy Draft (as well as some other roster editing abilities for career modes).  While there are serious questions about roster editing, it is puzzling why so many people are angry about Fantasy Drafts from the aspect of longevity in career modes.  It isn’t because someone can’t have a long-lasting career mode with a fantasy draft, but more along the lines of trying to figure out how much of a challenge it is to build a team in a Fantasy Draft – in Madden no less.

When I was between the ages of 12 and 14 I was a big fan of being able to trade players between teams and make my own ‘all star’ or ‘fantasy’ team in Triple Play Baseball on Playstation One.  I would build a team to play against my friends and their ‘fantasy’ team in exhibition games.  Outside of that, I also built a team in the fantasy draft in Madden, years later.  When you could bring this fantasy drafted team into a Franchise Mode it made some people think that it would be the best thing that ever happened to the mode. 

While it seems there are a few people out there that prefer to run an offline franchise or online league with a fantasy draft – I have yet to personally finish a season with a fantasy team in any sports game (especially Madden).  There are a few reasons behind this, at least from my point of view. 

·         If you build a team of dominating all stars – where is the challenge?

·         Doing a fantasy draft for career modes often results in the user taking younger players with higher speed ratings (speed has always been the most important rating in Madden)

·         Knowing which players are on other teams involves going into the player management screen and scrolling through the players. 

·         Longevity of a fantasy drafted team in a career mode is something I have  yet to see go more than two seasons. 

That said, it remains that fantasy draft is gone with the wind and many people are stuck wondering why.  This is one of the more confusing situations that is happening across the board in Madden 13.  Between roster editing and importing draft classes and superstars from NCAA Football – a lot of users are left wondering if there is any part of career modes that will be left to their own customization or personal preferences.

The fact that EA Tiburon has tried to do something so vast with Connected Careers should make most people happy to see some sort of attempt to change from the same old and dry franchise and superstar modes. 

Where do you stand on fantasy drafts and other customization?  Are you among the group of people that hates everything about the changes or are you part of the faction that are happy to see some sort of originality, even at the initial cost of user customization?

We have been focusing a lot of attention on some of the primary gameplay and AI interactions in Madden 13 over the last 24 hours.  Now it is time for a couple quick reasons for you to look at Madden from the stand point of it simply being a great experience.

Don’t Skip The Intro Video

The first thing you usually do in a sports game is skip the introduction.  Usually it is some sort of random highlight collection from the sport you are waiting to play digitally.  You won’t want to skip over the one in Madden 13 when you first boot it up and maybe not ever.  It is that good and with that said, here it is for your enjoyment.

Connected Careers Storylines Don’t Just Involve Current NFL Players

As I started into the regular season with my Browns Coaching Connected Career I decided right away that Brandon Weeden wouldn’t be the starter for the long term and set my sights on the #1 Prospect out of Weeden’s alma mater – Oklahoma State’s Stephen Diaz.  I was excited about the prospect of going after what some were calling the next Andrew Luck, but then something happened when I advanced to Week 4.  There was a headline that said “Violation Issues” and I was thinking that I had misread the headline.  I hadn’t misread anything and now all of a sudden Diaz was no longer on scouting list and I was left wondering what the hell I could do to get the scouting points back that I had spent on him. 

It was a great feeling from the perspective of having a real living league…  for the first time ever you will really have some stories to pay attention to in Madden and trust me, you will want to make sure you diversify your scouting points to multiple players.  Just in case someone has an issue with violations.

It plays like Madden.  Don’t come into Madden 13 and expect the new infinity engine to blow your mind with some sort of interaction that would make you mistake it for real-life.  It won’t do that – yet, but it is on the right path.

GAMEPLAY

Madden 13 feels a lot like Madden 12 in regards to overall player movement and feel.  You will notice a bit more momentum for players as you try to change directions in Madden 13, but it isn’t enough to make anyone notice.  EA has always had to keep the crisp controls in Madden for people that want immediate player movement rather than some sort of true momentum (like 2K football) – again, Madden 13 still feels like Madden from the ‘controlling players’ perspective.

The infinity engine is obviously in a very early stage in its retail life as Madden 13 is the first game it has come out for.  There are still some weird looking rag-doll effects that happen on occasion and it often seems like players don’t really have arms as they just collide into eachother for an apparent tackle.  This is something that I expected with the new physics engine this year and I will let some of it slide, but there needs to be a bit of clean-up in the upcoming patch.

In terms of in-game injuries you will most likely want to turn the injury slider up to around 60 as it gives you just enough to make it realistic and keep you on your toes (I lost Brandon Weeden to a dislocated knee in Week 1 but also managed to smack DeSean Jackson and break his ribs for a nice 2 Week absense).  You will notice that many of these injuries don’t really follow the physics, so keep in mind that many of them are random.

It is still relatively easy to stop the CPU running game as they just seem over-matched at the line and a little too easy to bring down if they do get past the line of scrimmage.  The CPU passing game is better than Madden 12 but it could use some help from an AI logic perspective as the CPU still throws short passes when it needs 8+ yards, etc.

Penalties are still a crapshoot.  It seems that EA doesn’t really know how to implement them in the game without them either being too touchy or non-existent.  Roughing the Passer (when turned up to 65) will give you some of the worst Roughing the Passer flags ever.  Outside of that you will also rarely see pass interference, offsides or false starts.

CONNECTED CAREERS (COACH MODE)

Coach Mode feels a lot like NFL Head Coach.  If you never played Head Coach you should simply think of it as a much deeper Franchise Mode that gives you a more personal feel for the game.  Some of the trade logic is still a little wonky as I was able to Trade Colt McCoy and a 4th Rd Pick to the Raiders for Terrelle Pryor.  Whether that was an even trade or not I don’t know but it felt suspect when they accepted it.

Another nice touch is putting players on the Trade Block.  You will see offers on the front page of your tasks and get to weigh the options you have as far as trades go.  When it comes down to logic with the CPU there aren’t nearly as many strange cuts during the pre-season and you will see some surprises by the time you get halfway through the pre-season as far as who gets cut from CPU teams.

Scouting for the draft is a much more intricate experience as you will really need to develop a knowledge of the players rather than picking them randomly throughout the year.  You have a certain amount of points and depending on what type of information you want on the designated player it could cost you a bit of points.  This is by far one of the more interesting and fun aspects of Madden’s Connected Careers (Coach Mode).

THE EARLY VERDICT

This is probably the biggest jump Madden has made in the past seven years.  The Infinity Engine is nice enough, but where this game really gets its mojo is in Connected Careers and the depth that hasn’t been in a Madden game – maybe ever.

This game falls just short of a ‘must buy’ at this moment but if the correct fixes are put in for a patch it will be a serious contender for best sports game of the year.

By The Numbers

Gameplay – 7.5/10 – There is still a lot to be desired from the infinity engine as you will see in some of our videos.  The game still plays much like its predecessors in almost every regard, but it is still lacking in player interactions.  This is something that must be addressed in Madden 14.  On top of direct gameplay and controller interaction – it is vital that penalties get overhauled as well.

CCM (Coach) – 9/10 – Almost everything you could want in this mode.  The only thing that is really missing?… player morale.  While players will refuse to sign a contract with your team there still isn’t a decent interaction going on between the players and coaches.  You will however be pleased with the depth in this mode as it truly opens up player development with the XP System and then the new draft interface… it is safe to say that you will be happy if you love Franchise Mode and decide to buy Madden 13.

 

OVERALL – 8.5/10 

There are still many facets of this game that we need to look at more in-depth, but it is a safe bet that if you need a football fix this year and you love the NFL – get this game.  It is hands down, the best Madden ever, but that doesn’t mean we don’t expect more.  I could easily see this game finishing close to 9/10 if it proves to be a somewhat enjoyable experience online.

Keep checking back with NoobTubeTV for more updates on Madden 13!

RPGs are typically the types of games and genres that will earn you a swirlie in the school bathroom from your typical jock/bully swine.  Now it seems that they will finally have a chance to see what they have been missing.  As well, it might be time for some of my fellow nerds to step out of their realms of wizardry and into the arena that we sports nuts also call – The Gridiron.

Madden 13′s Connected Careers Mode is something we have been featuring on NoobTubeTV quite a bit over the past few months.  While this is no doubt because it is one of the biggest parts of the game – it is also one of the biggest changes to how gamers will be approaching career modes in sports games.  While some games have done a great job (see MLB: The Show) with bringing gamers into a more centralized experience of actually ‘being’ a player in the game, football has been missing out for years – until now.

An example of how they are implementing story and background into this mode can be found in the Connected Careers Manual from EA (Although, they could use a lot of help on the editing front) – We will use the Cleveland Browns as an example.

Cleveland Browns
Scheme: West Coast / Base 4-3
Salary Cap Room: $9.62M
Strengths: HB, LT, DT, MLB
Weaknesses: QB, WR, LG, RT, FS

Playing as a Coach
The Cleveland Browns are a tough franchise to play with in Connected Careers. The roster is in need of improvements in multiple areas and they play in arguably the toughest division in football. The Browns are hoping they got on the right track with the drafting of Trent Richardson and Brandon Weeden and addressing an offense that did not strike fear in its opponents.  The defense will be the key in determining how well your season turns out. The Browns have a young defense that is only going to get better. MLB D’Qwell Jackson is the leader and Joe Haden and T.J. Ward provide playmakers in the secondary. Prepare to go out each Sunday knowing you need to bring your A game.

Playing as a Player
Pat Shurmur is searching for a West Coast QB and that’s exactly what you can do to step right in and start from day 1. Trent Richardson will be tough to overtake in the backfield, but a Red Zone Threat WR should see significant playing time, if not the number 1 spot on the depth chart. The same could be said with a Receiver TE. Your best chance of starting right away on defense will be as a Run Supporting FS or SS. Get on the field and help turn this franchise around!

A New Hope?

It seems like we finally have a reason to hope for Madden NFLs career modes to take off and maybe even bring in a new audience.  Get your twenty-sided dice ready all you nerdy football fans!  It is time to build XP and level up into one of the most fearsome players or respected coaches in the NFL!